chroma.dlt texture plugin for 3ds max 6
The original code for chroma.dlt was written by László Sebõ,
some code changes and recompilation by Martin Breidt.
© 2004 Szebõ, Breidt - No redistribution without explicit permission of the authors.
This plugin is at early beta stage, so use at your own risk and enjoy.
Send any feedback to martin at breidt.net
chroma.dlt is a new texture map for 3ds max that will allow you to create a rough (!) chromakey from any other map. The chromakey mask can be used inside the viewport and at render-time. It's main targeted use is for previewing blue-/greenscreen composites inside 3ds max. This can be useful for projects with set extensions, for example, since you directly see the image composition inside your viewport. The chromakey is calculated on the fly, so you can use any image/image sequence without having to pre-calculate a key with a compositing software.
Just copy chroma.dlt into any of your plugin directories and restart 3ds max. Mental Ray is not supported, so you need to switch to default scanline renderer. Once installed, you will find a new texture map in the material browser: ChromaKey.
Note: In order to see the chromakey results inside the viewport, you need to switch to "Best Transparency" in the Viewport > Configure dialog if you are using OpenGL. The actual settings might vary, depending on what graphics card and driver you use. chroma.dlt was successfully used on NVidia Geforce 4 and Geforce FX5700 cards.
You can place a ChromaKey map into any of your material slots; using it as an Opacity map is recommended.
Activate the "Show Map In Viewport" button () of your base material in order to see the chromakey effect in the viewport.
Download chroma.dlt v0.1 for 3ds max R6; optionally, download ImagePlane 1.3 for positioning your bluescreen material correctly in front of your camera.